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  <title>Unity Dev Tips | RomaSoft</title>
  <id>https://romasoft.dev/tips/</id>
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  <updated>2026-08-28T00:00:00Z</updated>
  <author><name>RomaSoft</name></author>
  <entry>
    <title>Tip #002 — How to Move a Group of Units Without Breaking Formation</title>
    <id>https://romasoft.dev/tips/unity-move-group-without-breaking-formation/</id>
    <link href="https://romasoft.dev/tips/unity-move-group-without-breaking-formation/" />
    <updated>2026-08-28T00:00:00Z</updated>
    <published>2026-08-28T00:00:00Z</published>
    <author><name>RomaSoft</name></author>
    <category term="Gameplay" />
    <summary>A practical way to move a group toward a new destination while preserving each unit&#x27;s formation offset.</summary>
  </entry>
  <entry>
    <title>Tip #001 — Cache Component References in Frequently Called Unity Code</title>
    <id>https://romasoft.dev/tips/unity-cache-component-references/</id>
    <link href="https://romasoft.dev/tips/unity-cache-component-references/" />
    <updated>2026-08-28T00:00:00Z</updated>
    <published>2026-08-28T00:00:00Z</published>
    <author><name>RomaSoft</name></author>
    <category term="Performance" />
    <summary>When code runs for many units or every frame, cache component references instead of repeatedly searching for the same component.</summary>
  </entry>
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